Archive for the 'healing' Category

Why you should never doubt yourself too fast

I’ve got some kind of “curse”. Every time I try something new, things go horribly wrong, or just extremely difficult, while I feel it’s not supposed to be that way. Yet, I rarely find out what the reason for that is right away. In the past this has made doubt my own abilities.

Luckily I don’t believe in nonsense like curses. Bad luck just happens. Especially the first time things tend to seem worse than they are.

Why am I telling this?

I just finished a very rough HoR run. I still hadn’t healed that place on the paladin, and now I got it for the daily. While I knew she was geared more than enough for that place, and I didn’t have any problems with the other ICC dungeons, I just didn’t like the thought of having to heal it without any AOE spells.

When I entered that place I first made extra sure there weren’t going to be any surprises, so I checked the tank quickly to see if he was any good. This guy’s gear was looking great. Everything was nicely enchanted and gemmed, his spec seemed fine too (as far as I can tell from a DK, the only class I barely know anything about). The rest of the group seemed like decent dps too, except for the warlock who immediately started tapping and took no effort to drink/eatΒ  *sigh*.

I didn’t heal the warlock and we started the fight.

Ouch, this was harder that I hoped. I was spamming holy lights constantly, while getting knocked back, stunned, interrupted, frozen. The tank got to dangerously low levels quite a few times. I know DK tanks can be spiky, but this wasn’t fun anymore. Also, compared to my Shaman, the greater heals seemed to take forever, which was weird in a way, because I remember healing this place when they were just as fast on my shaman (1.5 seconds). I didn’t remember me having to use that many greater heals before. Earthshield and Ancestral Healing are powerful abilities, though, I wondered if those made the difference.

A tragedy happened: we wiped on the 4th wave. I had a hard time keeping the tank up, and he went down to 5% in the short time I got stunned. I didn’t have time to finish the cast after the stun wore off. The tank died.

I can’t remember wiping in HoR anymore. That hadn’t happened in ages, at least not when I tanked or healed it, so I felt kinda shitty about it. And even though I couldn’t believe that I wouldn’t be able to heal this place, there was absolutely nothing I could think of that could be wrong, I double, triple checked.

The group wasn’t complaining oddly enough, so we tried again. I politely asked the tank to use a cooldown when I was stunned. I knew he would be too busy to notice that and I don’t even know what kinds of cooldowns a DK tank has (he was blood spec I think), but I felt I had to try something.

So we tried again. This time I prepared myself for heavy heal nuking and mentally switched over to my 25Mans tank healing mode. I only focused on the tank, healing others using full holy lights as soon as the tank took the slightest bit of damage. I also used holy wrath every cooldown to create some short time-outs. Every single thing I did was necessary, because I had a real hard time keeping this guy up.

We got to Falric. In contrary to other healers, this is actually a great one to heal as a paladin healer. That might sound strange, because he does massive AOE damage, but having Shadow resistance aura + Aura mastery, and Bubble + Divine protection makes mitigating his AOE’s a joke. So, we downed him without too much effort.

Second set of waves.

Oh no, wipe at the 4th wave again!

I’m slowly starting to doubt my ability to do this. Are there any more abilities I can use? Would hand of sacrifice be a safe thing to do? I didn’t know it anymore.

We started again. I decided to use my bubble as soon as I noticed a rogue, in the fourth wave, because I clearly couldn’t afford one single stun.

I was hating the spikes. This damage was abnormal! I gave it all I had, blowing every cooldown I had, and we got till Marwyn, though I was OOM.

I used Plea while I drankΒ  in the short time that boss came running to us. This boss was never hard to heal, I didn’t need much mana for this.

A few seconds into the fight. Tank loses 70% of his health in one shot! Whaaat??

I heal him up. Bam, again, 20% HP left.

What is this? I heal him to 80%, but now I’m out of mana.

Tank dies, we wipe.

“Ok guys, I don’t get this. I’ve never seen tanks take insane amounts of damage like this on that boss before. Something is wrong, but I have no idea what it is. Everything seems to be ok”.

A moment of silence..

“My gear is broken”.

You’ve GOT to be kidding me…. That never even crossed my mind even ONCE!

I only had such a thing happen to me one time, way back in TBC, after a bunch of wipes on Prince and then Nightbane. I was just as surprised back then as I was now. I always repair every chance I get, mostly because it’s done automatically by my addons (I believe titan panel has it build in). It had never happened to me before also, so I even wrote a ticket about my stats being wrong. Recount was covering the location where the “broken gear guy” was located, so I didn’t have the slightest idea something obvious was wrong.

Since then it never happened to me again, ever. And besides the random “lolwut” dps in pugs that asks for a repairbot after the first wipe, something that always annoys the crap out of me, I never even slightly considered this to be a thing that would happen to a decent player at the start of a raid, let alone a heroic.

But it did.

This whole run I was slowly beginning to doubt myself, even though the voices of reason, wisdom and experience were shouting to me: there is something else wrong, and you know it! You just haven’t figured out what it is!

I knew these “voices” were right, because they’ve always been right, yet without a good explanation I feel very uncomfortable, I have to know everything: I hate guessing.

Anyway, after the tank came back from fixing his gear, his health had shot up with 4000HP compared to when we started the instance. He must have had multiple pieces broken even back then.

Healing got much more relaxed, like it should with our gear. I didn’t have to stress anymore. We ended the waves and fight with me still having 85% of my mana.

The rest of the run was no problem as well, and I didn’t even break a sweat on the final battle. This all made a lot more sense to me.

It’s funny how after years of experience with healing, different classes, specs, roles, basic game mechanics, but definitely also a lot of experience with this particular encounter, I was still able to start doubting my own abilities. I’m always telling other people to never do this, but I still do it myself. Yet again, I got proven that there is no reason to. Will I end up in a similar situation again? Most likely. Will I doubt myself about things in the future? I hope not, but it can always happen.

I just hope this experience shows once again, that whenever things just seem like they aren’t right, they probably aren’t.Β  Some call it instinct, others call it intuition, but it’s in fact just your own logic being suppressed by momentary fear (doubt), or other clouds covering your judgment.


Ouch! But /flex nonetheless :)

I got put in my place today, but I liked it!

The top guild of my realm was doing a ToC25 partial-pug-raid and needed another healer, so I happily accepted that job, of course. Finally, a good chance to compare myself against some of the best. Two weeks ago I already had the pleasure of tagging along with a run with a combination of the 3 runner up guilds, but I had no idea if those guys were just alts, or benched players. This time, I recognized the names, these were mostly core players.

So how did it go?

First, I’ll start with some excuses:

I DCed on the northrend beasts, while I already was the constant target of annoying snowbolds, so that fight I was mostly useless, when I returned my unitframes were broken, so I could only heal with the mouse-over chainheal macro I still had (see my Tidy Plates review), and that worked out to be terrible (still, nice I could do a real test!). I got hit by legion flames twice on Jaraxxus, if I wasn’t busy purging 8 stacks of buffs (no mage). Healers had white-ball duty on twin valkyr, which hurts me as shaman much more than those damn trees.

/excuses end

But excuses are silly!! My ego is just hurting a bit πŸ˜‰

Here’s some totals:


Oucchh! My pride.. it... burnsss!! πŸ˜‰

Yes, I’m remaining anonymous and I’m keeping everyone else too. I’ve seen to much (guild) drama and I don’t feel the need to link me to my characters anyway. I like it this way.

UPDATE: Oops! This is kinda stupid to forget to mention. Me = shaman = blue πŸ™‚

Noooo sir... I wasn't "meterwhoring".

I did get my chance on the final battle though:

The only fight with little running around, no dispelling, no interrupting. And I was at this position before phase 3, so no p3 “cheating”.

The run itself was a great run. Fast, clean, but what else could you expect? For these guys, this is like doing a daily heroic dungeon. Still, when you play with a group of good players there’s a difference, even compared to my old casual-hardcore guild. It’s like that little bit of casual had a big impact on general attitude. In this run everyone was ready, no slacking, no afking, no complaining, but still room for some joking. The whole run was fast and smooth, with only short breaks between fights, with just a little, but clear, information going back and forth. I loved it. It was also over before I realized it, no time wasted.

I didn’t get any drops, but I got what I really wanted: to compare myself. Numbers might not mean everything, but they definitely mean something. I’m already used to be high on the meters, but what did that mean in the past? Am I good, or is the rest just bad? Playing with players that are really good makes it mean a lot more. This druid is probably the best geared resto-druid on my server, and he’s definitely skilled. The other 2 druids were randoms just like me, but well geared also.

To get a better idea about the competition: this is the log from this guilds most recent ICC raid night, Sindragosa 25 HC, the druid is on top here also, so I couldn’t wish for a better reference. What I like is that the shaman in this log wasn’t much behind me (% wise). It’s a different fight, but it’s still some indication.

But now I want more!

I never wanted to be in a hardcore guild, simply because it requires a bit too much dedication, but finally meeting some competition feels good, really good. It makes me want to get better. In my former guild I was passing on upgrades in the end, because I was starting to feel bad about my scores and I got the feeling they were starting to demotivate the other players. But passing those items just caused me to lose my motivation. I don’t care a lot about gear, but I do care about some competition. I need it, that’s clear to me now.

Maybe I should keep my eyes open if there’s ever a spot opening up for a resto shaman. Or any healer, I’ve got them all anyway πŸ™‚

How to become a better healer

I never intended to write a post like this. Simply for the reason that I don’t consider myself close to an authority on the subject. Then again, I’m always surprised whenever I’m grouped up with people who should be much better than me, not only by gear, but also because they’re a known healer in a hardcore guild, that I nearly always outperform them in both output and efficiency. It’s very rare for me (honestly, I can’t remember ever) not to be topping the chart, that must say something. I’ve also seen people claim authority and then say things that are pretty awful, which makes me wonder on which side of the Dunning-Kruger effect I am located.

“The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt.”

-Bertrand Russell

Perhaps I should take this to mind, perhaps everyone should. I’m in doubt most of the time, does that make me intelligent? Hah! Perhaps.. perhaps not.. πŸ™‚

But enough rambling. I’m pretty certain that anyone can teach someone else something, and I’ve healed on every healer class, so here’s what I can tell:

First, don’t expect fixed numbers, gem recommendations, optimal rotations, etc. Those are things that should have been covered. Those are things you learn from sites like EJ. Those sites tell you the spells with the biggest throughput, or efficiency. Those are the basics. Knowing that is important, but it’s not everything.

Healing is a bit like learning how to drive. When you’ve finished school, you know the rules, you know who has right of way, when you should slow down or stop, and what to watch for optimal safety. But after a few years of driving, you’re doing things different, most happens automatically. You don’t follow every rule by perfection, you bend them using experience. For example: you pick up the small signals from other drivers and react according to those, not strictly the rules. Probably the most important thing your driving instructor might have taught you is that you should learn to anticipate. This learning to anticipate is something you keep on learning even after you got your license. It’s like polishing the rough stone.

There are many similarities with healing.

This is my most important rule in healing: anticipate, anticipate, anticipate.

Does this sounds simple, logical? Great. But do you really focus on it? Are you really actively thinking: what can I expect next, and when and on who, constantly? I notice too many healer not doing this, or at least not correctly. They either just do a rotation, spam, or wait for the damage, and then start healing: *BUZZZZZZ* too late.

Mostly that last part. If you start casting after the damage has been done, there’s much room for improvement.

Just recently I had a discussion with a priest about renew vs flashheal. Like most priest I come across, this one liked flashheal a lot more (I’ll never get this, but everyone should stick to their style). The main reason was that it activated serendipity, which made PoH so much faster.

Sure, nothing false about that statement. If you like PoH and can often use it in full effect, that’s great. But when I asked them to give an example of a fight where that was useful I got the surprising answer of Toravon. If there’s any fight that has predictable AOE damage, it’s that fight. First, whiteout is on a pretty strict 38 seconds cooldown, and it also has a 2.5 second cast. Having a hasted AOE wouldn’t be needed. It’s kinda like Loatheb, that’s the same story, you can time your PoH, lifeblooms, chainheals to great effect based on the time left of the debuff. And in toravon you don’t even have to remember the cooldown, just watch his castbar, and do the same.

Fights like those are the perfect playground for learning to anticipate.

A better example would have been Ignis. Though pre-hotting would still have a better effect. Probably the best fight for a tactic like this is those with continued raid wide damage.

That’s why I love hots. Learning to anticipate + hots = big profit!

This is still just about anticipating damage. Also keep in mind it’s useful to anticipate the heals of your colleague healers. This is easy on a 10 man, especially if you’re duo healing it, but it gets hard when there’s 5 or more other healers in your group. Most healer will instinctively heal the lowest target first, so unless you’ve got clear agreements on the healing job, you’re going to need to anticipate what the other healers are going to do. Know their classes, know their heals. For example: if there’s one paladin and one tank, you can expect to see that lowest be topped in less than 2 seconds, so it’s likely a safer bet to focus the second lowest

Second rule, for AOE healers: location, location, location!

Your own and that of the rest..

Whenever you cast an AOE spell like CoH or Wild Growth, it will automatically target the lowest heath people in the raid within the 15 yard radius of who it’s cast on. This is a pretty big range, but don’t overestimate it.

Lots of priests and druids have the tendency to click the lowest health target with these spells, which happens easily, because it’s an understandable reflex. As a shaman, this is actually important, because your first target will always receive the largest part of your chainheal, still you should try be aware of your target’s location before doing so.

The main goal: try to reach as many people as possible within the radius of the AOE heal.

Tip: as priest or druid, position yourself in the center of the raid if you can’t find a suitable target, and cast the AOE on yourself, even if you’re full. It’s smart, so it will pick the 6 (if glyphed) lowest targets anyway, and you lose the chance of wasting some of the heal on full or even no members, if you happen to pick that one ranged player that stood away from the raid.

For shamans (also paladins with glyphed holy light): know the location of people. Remember who’s melee and who’s ranged. If there is raid damage, make sure that when you cast chainheal, it’s on somebody that is standing near others, so you cover more with your heal. Make a mental note of all people that stand away from the raid, and heal them with single target heals. If the one standing alone is just as low as the others, cast chainheal first, then immediately put riptide on the solo guy if you’re expecting more incomming damage. That way you can cover most people in a short period of time. It’s also a good thing to have a riptide pre-cast on someone central, so if there is raid damage, you maximize the chain heals power, and still have a riptide left for emergencies.

Know your class

Ok, so I am going to put some basics in here. I just remembered that the worst healers I meet are usually those that either underestimate, or simply don’t understand or perhaps “like” certain spells in their arsenal. You wouldn’t believe how many druids I’ve come across that think they’re a FoL paladin and just nourish the whole run (gotta love pugs.. last one didn’t even Rejuv/WG during the weekly malygos when in vortexes). This is downright painful for me. As a huge fan of hots (ALL of them, they’re ALL AWESOME (soz caps)) there’s nothing more painful than to see a king of hots spam nothing but regular heals. It makes me want to ask Blizzard to introduce a licence to heal. Something like the old Triage quest for first aid, but so hard that it only works when you’re using everything in your arsenal.

I can dream..

But seriously, know all spells you have and USE them, at least learn about them, so you know when they’re most powerful. And mind this: every single one of them is great, even if it’s just for special occasions (binding heal comes to mind). As a raid healing druid you might not use lifebloom very much anymore, though I can seriously advice using it on clearcasts, if only because it acts as very strong mana boost (if you let it bloom of course). If you’re a priest and frown at renew.. Ok, let’s just say that is close to getting personal with me.. at least spam a few when you know there’s incoming damage soon. You should have all your heals bound, priests have many, but there’s not a single one that doesn’t have good use.. sometimes even holy nova. Paladins, even if you’re the FoL specs, Holy light is your main spell now, it’s not TBC anymore, you’re more than a manually invoked HoT now.

Small things, big effects

When you’ve got cooldowns, and every healer has (Riptide, CoH, WG, Holy Shock, PoM, etc), use an addon to make it very obvious when they’re available. There are great addons for this, like Power Auras or Mik Scrolling Battle Text. I use these to give me both a visual and and aural cue. Power Auras can even have a number in screen that counts down to ready, this is great for managing your choices.

I’m deliberately not mentioning anything about addons like Healbot, Grid, Vuhdo and the likes, even though they’re very helpful addons. I consider these basic knowledge. If you don’t one but want to try it out, pick one you like, don’t let trends of social pressure make your choice (some will call you an idiot if you don’t use grid, these people are idiots themselves), you’re at your best when you feel comfortable with what you have, even if you’re just targetting and using keybinds and mouseover macros.

To conclude

I can’t be done here, but my mind is at a blank right now. The nice thing is that this is a blog, so I can put up additions any time I like.

I’ll probably put this on a seperate page once, but for now, consider this a first beta release.

Thank for reading, and keep them alive!

Addon of the Week: Tidy Plates

I thought I was cured of my alt-o-holicalism (is that even a word?), but then I realized I’ve got another problem: severe addon dependency. I just found out I’ve got 199 subfolders in my addon directory. Eh what?? ..yeah.. 199.. I had a slight hope subfolders were counted too, but they weren’t.. This means, that minus the blizzard addons, I’ve got 175 3rd party addons folders. True, most addons consist out of multiple folders, luckily, but even if I don’t count those I end up with 72 individual addons…. I think that explains why I needed a faster processor in this already decent machine. It wasn’t blizzards resource hungry engine, it was my out of control addon-mania.

yeah.. I think I’ve got a problem… πŸ˜‰

I don’t want to delete any of them though, but perhaps if I think them over, I might learn which ones are useful and which ones aren’t.

I’ll start with my latest addition to the herd: Tidy Plates.

I saw this one a few times in a Tankspot video, and Lore even talked about it shortly once, but it only seemed like more screen clutter back then. Yesterday however, I got HoR as daily for the gazillionth time on my tank. It’s not that I hate the place or have real difficulty with it, but it does require more focus from my side compared to other dungeons. Mainly because I have a hard time seeing all the enemies in the fights. First, because they’reΒ  transparent. Now that should be easily fixed by turning their healthbars on…

Not for me though: I happen to be a little colorblind. I’ve got deuteranomaly, which basically means I have problems with the color red and all colors that are mixed with red. Example: epic or rare? both blue to me. The standard enemy healthbars show up entirely red. So, sure, I can turn ‘m on, but I still don’t see much, therefor I might not notice that angry rogue chasing the overzealous, but poor, lock immediately.

This is where Tidy Plates enters, lead by the sound of trumpets. It’s a replacement for the default plates. Don’t get me wrong here, this is useful for everyone, not just the visually impaired. And not just for tanks either. I actually feel like a bad tank for finding out about this so late.


  • Healer: Nah
  • Dps: Yes
  • Tank: Hell Yes
  • PvP: Yes

I don’t fully see how a healer could benefit from more visual healthplates, unless (s)he could gain benifit from clicking people in the field perhaps. As shaman healer I.. hmm..Β  might consider it because that could make choosing between chainheal, or single target heals simpler. It could up efficiency by not wasting chainheals on people who were standing away from the group. I haven’t tried this yet, so I might just give it a shot once in a daily HC or some simple weekly raid where I can be crap without causing too much damage. For a priest, druid I see little benefit. For paladins none. Howver, the nameplates are very clear so it is easy to keep track of who’s where. If you’re a healer and raidleader, this could definitely be useful.

Could work...

But, the creators didn’t really seem think of healers also, because there isn’t a healer settings (e.g. I could imagine the display of debuffs on a name plate as an option). You can choose from DPS, Tank, or PvP mode.

For dpssing it’s better than I expected. Besides health, the plate also displays your current threat on your target. Theat normally can’t be calculated on non-targeted mobs, that’s how blizzards threat system works. Mouse-over, however, is considered enough “targeting”, so Tidy Plates can show your threat on any mob in the group while you continue nuking your current target, as soon you mouse-over their plate. That makes finding a new safer target a breeze. Rogues or Feral druids can make it show combo points instead if they want, but I doubt I would use it for that myself. Casting enemies are made extra visual also, which will make an interrupting job simpler (it’s easy to see what is cast). What’s probably the most important is that it’s just much easier to select targets apart from all the frills. It might finally stop you from tab-targeting *looks away and whistles*

DPS view. This screenshot doesn't do TP justice though. Getting a good shot of all options without being too careless wasn't as easy as I hoped.

I’m not much of a pvper, but I’m leveling a warrior in arms/prot spec, so I figured I could give it a shot. Man, I OWNED AB! *cough* ..Nah, not really πŸ™‚ But it was a lot more fun than I expected. The PvP mode of this addon shows your current target very clearly, and also draws a class icon on top. Not once did I accidentally charge an annoying frostmage instead of the disc priest. At a glance you can see what your up against, select the correct target, then hamstring and mortal strike his ass before they knows what happened. I’m not sure if a experienced PvPer would like this, but for me it was a great help. I was 2nd on damage (forgot to screenshot, yep, I’m a blogging noob) and I couldn’t have done it without.

Lock and priest didn't want to stand still for the picture

Where this addon shines is with AOE tanking. There’s simply no easier way to see on which mob you’ve got threat and which not. I used to have Diamond Threat Meter as my favorite AOE threat addon, because it had a great multi target display. Since that one basically died, I couldn’t find any decent replacement for it had to learn to do without. Tidy Plates however not just turned out to be a good replacement, I think it’s much better. Mostly because it’s simplicity (always a good thing). In tanking mode, it shows mob plates in 3 sizes: normal size is for mobs that are not in combat, small is for mobs that you’ve got aggro on, and finally large for the mobs you’ve lost threat on. If you ever lose aggro now, just taunt the biggest plate and continue facerolling. It’s almost too easy. Even in messy fights it takes no effort to see if there’s a mob on the loose.

For a tanking screenshot you can better see the Tidy Plates site. I failed to get a shot as good as theirs.

In the end, I actually found it causing less clutter than the original healthbars, simply because everything that’s not interesting fades. Also, if you don’t like the looks, there are lots of custom look extensions available, from neon glowing plates to Zelda like health displays with hearts (if you’re into that stuff). It’s even possible to make your own with the basic template plugin, but you’ll need to learn a little bit of lua (the wow addon programming language).

Verdict: if you’re a tank, get this. You’ll love it. If you’re not, you’ll probably like it anyway.

Lead, follow or get out of the way

There’s no right choice for me when it comes to (PuG) raiding. The thought of raidleading one stresses me out, so I rather avoid that. I do know I’m quite capable of doing it if I have to, because I have done so before, but it only works well for me when I’ve got the correct kind of group. That means: a bunch of proactive people that can communicate normally. I’ll even settle with just no obnoxious types that go kicking and screaming whenever something is not 100% equivalent to what they’re used to, whether it’s no better, or even worse. The type that constantly challenges decisions and can even go as far as deliberately sabotaging an attempt to show they are right. I always manage to get at least one of those on my raid. Kicking them is no option unless I can prove it, otherwise it only seems that he was right, making me look bad.

Not raidleading however, usually forces me into that role. I won’t go kicking and screaming, but when I’m not raidleading I almost always end up in some seemingly clueless group, and the raidleader just doesn’t care, treating everything as if it was tank & spank. I feel forced to explain some important details in those situation, so I could just as well have been the raidleader.

Today I had a good example of this.

The new weekly raid was Ignis the furnace master, a fight I can almost dream. First I went pugging on my restoration shaman. The nice thing about healing is that you can keep yourself completely in the background if you want to, but you’re also that important to the group that your decisions matter. I chose to stay in the background this time for reasons mentioned above. The raidleader was therefor of course, the AFK kind, and let us just do whatever we thought was best. FL went down with ease, so the group wasn’t all new, luckily. The trash before Ignis wasn’t a problem either, but that’s tank and spank with just a little environmental awareness required, so nobody should have problems with that. At Ignis, the raidleader spoke, finally: “go when ready”. One of the tanks charged in and started kiting the boss all over the place. The other one instinctively picked up the adds, but for some reason ran into a far corner with them and stayed there, with me having to make the decision of either running up and solo healing him, or healing the rest of the raid and hope for him to realize his weird choice. He still had my earth shield so I chose the last.

When he started to ask for healing I figured a tiny hint couldn’t hurt. I didn’t want to leave the rest up to my only (effective) colleague healer and also didn’t feel like making the group wipe while I was well aware of the problem, just because I chose to stay in the background. I still left the other tank running in oddly shaped circles with Ignis though. And nobody was still saying anything about that either.

He went down alright, and with the gear people have these days it’s not a big deal of course. The Ignis tank then decided to say it was actually his first time doing this, and wondered if his kiting was ok. Bit late, but at least he cared.

Ok, second run, now on my paladin tank.

I wasn’t planning on raidleading again, but as tank I kinda feel required to take at least a leading role. When we entered Ulduar somebody immediately started a discussion whether or not to try a hard mode FL. I don’t know why anyone would want that these days, and there’s also the risk of wiping, which inevitably causes people to leave, so the answer was no. Nevertheless, he, or somebody else already turned on the towers. So much for that decision. I ended up solo nuking some of the towers, because the pro-hardmode fans were charging straight to FL, while others were just following the ones in front of them. Luckily I got help from the official raidleader, so towers down eventually.

FL down, no big deal, onto Ignis.

Now, I had not met the entire group in person yet, I knew one healer, but that was it. And people started saying “gogogo”. Not fine with me, because I got some rules of my own:

  • Tanks need to be marked. Simply because I want to know where my fellow tank is at and I’m not pulling if he’s not ready. (Note: my ui doesn’t show raid health in numbers, so I can’t see who’s tank quickly).
  • Healers need to be ready. One priest was afk, and those first mobs require some AOE healing, and I didn’t know yet if he was one of the healers.
  • Tanks need to know their target/role.

I stated this, result: small bit of commotion. Not much, but still.

We got marked, I got assist. I changed the tank mark from the druid healer to the DK tank, which I figured out myself by then then was the other tank. We cleared the trash.

At Ignis. We chose nuke tactic (In my book, that’s tank & spank ignis in the water, OT just holds all adds and should be able to do so till the boss goes down), but when some people started to explain that choice as kiting him in a square, and adds nuked in the water first, I got the idea they had a whole other definition of “nuke tactic”. All I could type was “hold on!”, but the ADHD hunter already pulled the boss misdirected to someone in the raid (but definitely not me or the other tank). I quickly grabbed the boss, and just figured I’d do the square kiting thing, if that was the way they understood it. As tank that’s just more fun to do anyway, it’s the classic way, and even if we don’t nuke the adds, it’s really not any different to the water thing except for melee having to use their legs, and tank doing more *yay*.


Apparently another part of the raid did understand “nuke tactic” as tank&spank in the water, and they now reacted as if I was pulling Ignis into their own front yard, and was putting their cat, grandma, and home entertainment system into his slagpot. At those moments I feel like telling them to shut it and calm down, but I just pulled Ignis into the water. It was their choice now.

But I mean, previous group was running for their lives when the tank realized that if you don’t tank Ignis away from the raid, the raid will run away from Ignis, and was quite happy with that way of doing it. Where was the commotion then? It will remain a mystery I guess.

Well, they might have been to busy saving their own ass to also plea the thank for better aiming. I should remember that one πŸ˜‰

July 2018
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